1. Apps should mimic the warmth of real-world objects, not their literal design; 
  2. iBooks is a bit of a special case since it’s the first step in the long evolution of a product that refuses to evolve; 
  3. Fight limitations, correct illegibility, and refuse awkwardness… 
  4. But not by simply throwing away familiarity, satisfying actions, and pure old fun.

Tags: iPad Design
Mar 16 2010
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