Posts tagged “Design”
Jul 9 2010
Cleveland Plain Dealer’s final word on LeBron James
Possibly one of the greatest newspaper covers ever. This is the power of print.
Jun 30 2010
“The best design explicitly acknowledges that you cannot disconnect the form from the material—the material informs the form, It is the polar opposite of working virtually in CAD to create an arbitrary form that you then render as a particular material, annotating a part and saying ‘that’s wood’ and so on. Because when an object’s materials, the materials’ processes and the form are all perfectly aligned, that object has a very real resonance on lots of levels. People recognize that object as authentic and real in a very particular way.”
— Jonathan Ive, SVP of Design at Apple.
Core77 speaks with Jonathan Ive on the design of the iPhone 4
Say what you will about Apple but they may have the best massmarket Design+Engineering+Manufacturing team on the planet. The tolerance on the SIM card enclosure is flat out breathtaking for a mass marketing consumer electronics device.
Jun 7 2010

This is a great name for a color: heart-of-BP-executive black
As we’re all aware by now, one of the worst environmental disasters in recorded history is underway in the Gulf.
As helpless as you may feel, you can do something right now by donating to a Gulf protection group like Save Our Gulf, the National Audubon Society, or the Greater New Orleans Foundation.
To get all of you involved this week, we’re replacing Tumblr’s usual ocean blue with a new heart-of-BP-executive black and letting you donate without leaving your Dashboard.
Donating will also unlock the Limited Edition Black Dashboard as an account preference.
May 27 2010
GML = Graffiti Markup Language (by Evan Roth)
Today’s new digital standard for tomorrow’s vandals.
May 25 2010
iwan baan images of mass studies pavilion at world expo 2010
Astonishingly cool. Korea’s pavilion at the World Expo. By Mass Studies.
Apr 21 2010
iA » iA’s 2006 Facebook Designs, Redesigned
Fascinating post about the design directions of 2006 and the Facebook that never was.
Apr 5 2010
iPad Magazine Art Direction on Vimeo (via Vimeo)
This is the sort of the review that gets your brain going and you get this feeling that we’re at the beginning of a whole new journey.
- Design best practices
- UX best practices
- Blue sky design practices
- Interactive experiences
- Horizontal vs. Vertical
The possibilities are endless.
Mar 21 2010
“Take the well-known example of the Toyota Prius. This hybrid car was not the result of user-centered innovation. Toyota started to design the Prius in 1994, when user-centered analysis and market data were pulling auto manufacturers in a different direction: toward heavy, gas-guzzling SUVs. The Prius was a proposal — a vision that came from a better understanding of the future evolution of the socio-cultural and economic scenario. Now, more than a decade after it was first launched, people like it, even if they did not ask for it when it was conceived. And thanks to its early start, Toyota is well ahead of its competitors.”
Harvard Business Review: User-Centered Innovation Is Not Sustainable (via exmilitary)
This pretty much sums up why I’m skeptical about user-centered design and UX research: as the Prius example shows, as the recently re-circulated initial reactions to the iPod confirm, and as my early experience getting feedback on Birdfeed taught me personally, people generally only think in terms of what they know, so if you ask them what they want, they’ll tell you the same and more of it. I think that great products—the kind that change the world, the kind people truly love—usually have a strong, often counter-intuitive, point of view, so a methodology that relies too much on what people say they want, instead of trying anticipate what they don’t yet realize they want, seems like a poor way to invent the future.
(via buzzandersen)
Mar 16 2010
- Apps should mimic the warmth of real-world objects, not their literal design;
- iBooks is a bit of a special case since it’s the first step in the long evolution of a product that refuses to evolve;
- Fight limitations, correct illegibility, and refuse awkwardness…
- But not by simply throwing away familiarity, satisfying actions, and pure old fun.



