Posts tagged “Design”

Nov 25 2009

A brand new Google design is being teased about the web. When I think brand new, I think cowabunga.

A brand new Google design is being teased about the web. When I think brand new, I think cowabunga.

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Nov 6 2009

It’s hard to shake the feeling its precisely this sort of largely directionless creativity, free from the constraints of financial targets, demographics and brand-building that has brought Takahashi to this unlikely nook on the other side of his world.

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Oct 30 2009

I’m not sure who. At IndieCade this year I had this idea for an FPS where the player’s character grows in size, gets bigger and bigger as the game progresses. But as you get bigger some weapons are too small to use, so you have to improvise; maybe throw airplanes at the enemies. That sort of stuff.
So I have this idea of making a fun and unique FPS, with the right team it would be a good FPS.

- Keita Takahashi, creator of Katamari Damacy

Interview: Keita Takahashi | Game development | Features by Develop

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Oct 8 2009

Timeless

Good design looking forward can be timeless.

From 1957.

Object Lesson: Alice Rawsthorn - New York Times

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Oct 7 2009

Interior to FT-86 Concept

Sick as hell interior

Tokyo preview: Toyota FT-86 Concept

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Aug 27 2009

Contest Reminder: Win a Resident Evil zombie tee!
Clever design

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Aug 25 2009

marco:

Seriously, though, it’s nice to see from the PS3 Slim Teardown that Sony has elected to use a very large fan — about 95mm — with a brushless motor and unusually large impeller blades. This allows it to push more air at a lower speed and, more importantly, a much lower noise level than smaller fans. (The huge, slow, quiet fans in a Mac Pro and many well-designed desktop PCs are 120mm, the diameter of a CD.)
The Xbox 360’s operational noise is almost embarrassing. This, alone, makes the PS3 much more suited for the media-centric roles that both companies are pushing their consoles toward.
I wish I cared enough about Blu-Ray (or games) to buy one.

marco:

Seriously, though, it’s nice to see from the PS3 Slim Teardown that Sony has elected to use a very large fan — about 95mm — with a brushless motor and unusually large impeller blades. This allows it to push more air at a lower speed and, more importantly, a much lower noise level than smaller fans. (The huge, slow, quiet fans in a Mac Pro and many well-designed desktop PCs are 120mm, the diameter of a CD.)

The Xbox 360’s operational noise is almost embarrassing. This, alone, makes the PS3 much more suited for the media-centric roles that both companies are pushing their consoles toward.

I wish I cared enough about Blu-Ray (or games) to buy one.

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Jun 3 2009

I’ll scale it a little bit. Hmmm, maybe just a little more. More. More. I have so much power. I’m drunk in scaling power. More. More. Scale it more. Don’t stop. Do it. Okay, that’s enough.

—Under Consideration’s Brand New

Best critique of the Bing logo.

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Jun 2 2009

Interesting way for the major Korean portals to go black & white to mourn an ex-president’s passing.
Korean internet portals join the mourning as the former president dies

Interesting way for the major Korean portals to go black & white to mourn an ex-president’s passing.

Korean internet portals join the mourning as the former president dies

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Apr 1 2009

Verizon has a new logo. It has a sort of Japanese feel to the logo, a sort of design that US companies seldom ever embrace. I like this a lot, it’s outsider. Cloud metaphor is a nice touch, a bit obvious but a nice touch. Word has it that it’s the work of R/GA.
BrandNew: New Verizon logo and marketing campaign

Verizon has a new logo. It has a sort of Japanese feel to the logo, a sort of design that US companies seldom ever embrace. I like this a lot, it’s outsider. Cloud metaphor is a nice touch, a bit obvious but a nice touch. Word has it that it’s the work of R/GA.

BrandNew: New Verizon logo and marketing campaign

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